Quinn
Farrell
Graphics programmer and systems engineer who loves building game engines, rendering pipelines, and designing flexible gameplay systems.
Hi, I'm Quinn!
I’m a junior studying real-time interactive simulation at DigiPen Institute of Technology. I love exploring graphics APIs like OpenGL and Vulkan, while bridging the gap between crativity and technical performance.
- Languages C, C++, C#, Lua, GLSL, HLSL
- Tools & APIsOpenGL, FMOD, Unity, CMake, Git, Visual Studio
Featured Projects
Rendering experiments, gameplay systems, and everything in between.
Let's talk!
I’m always happy to connect about graphics, systems, and interactive work.