Selected work
Projects.
Real-time graphics, custom engine work, and gameplay systems.
Sirens
Portal-driven puzzles in a custom C++ raycasting engine, with complex geometry and texture mapping.
WOOP
A DOOM-inspired 3D software renderer leveraging BSP traversal to eliminate overdraw.
Stage Fright
A fast-paced rhythm game built in Unity, featuring a centralized score system and asset-pipelines.