{QF};
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Selected work

Projects.

Real-time graphics, custom engine work, and gameplay systems.

Sirens game environment
Team of 5 · 2026

Sirens

Portal-driven puzzles in a custom C++ raycasting engine, with complex geometry and texture mapping.

WOOP software renderer
Solo · 2025–26

WOOP

A DOOM-inspired 3D software renderer leveraging BSP traversal to eliminate overdraw.

Stage Fright rhythm game
Team of 4 · 2025

Stage Fright

A fast-paced rhythm game built in Unity, featuring a centralized score system and asset-pipelines.

© Quinn Farrell · Graphics programmer & systems engineer